Valkur'kil

Retrieval agent

Description:

7-sentence description here.

Valkur’kil (CR 15)
CorruptedBoVD kolyarut
LE Medium abberation (extraplanar, lawful)
Init +0; Senses low-light vision, darkvision 60’; Listen +10, Spot +10
Languages Abyssal, Celestial, Infernal, Common


AC 30 (+14 natural, +6 banded mail), touch 10, flat-footed 30
hp 91 (13d10+20); fast heal 7; DR 10/+3, 10/chaotic
Immune poison, sleep effects, paralysis, stunning, disease effects, necromatic effects, critical hits, non-lethal damage, ability damage, energy drain, ability drain, fatigue, exhaustion, any effect requiring Fort save (unless affects objects), cannot die from massive damage
SR 22
Fort +6, Ref +6, Will +6
Weakness affected by mind-affecting effects (charms, compulsions, phantasms, and morale effects)

Speed 20 ft. in banded mail (4 squares); base speed 30 ft.
Melee vampiric touch +13/+8 (5d6 for spell + 6 vile)
Melee slam +13/+8 (1d8+4 + 6 vile)
Melee +2 longsword +15/+10 (1d8+7/19-20)
Ranged enervation ray (ranged touch)
Base Atk +9; Grp +13
Atk Options combat casting
Special Attacks Enervation ray, spell-like abilities, vampiric touch
Spell-Like Abilities (CL 13th):
  • At will—discern lies (DC 20), disguise self, fear (DC 20), hold person (DC 19), invisibility, locate creature, suggestion (DC 19)
  • 1/day—hold monster (DC 20), mark of justice
  • 1/week—geas/quest

Abilities Str 18, Dex 11, Con —, Int 10, Wis 15, Cha 14
SQ most construct traits, damage reduction, disruptive attack, enhanced power
Feats Alertness, Combat Casting, Great Fortitude, Lightning Reflexes, Quickened Spell-Like Ability (suggestion)
Skills Diplomacy +4, Disguise +11, Gather Information +11, Listen +10, Search +5, Sense Motive +11, Spot +10, Survival +2 (+4 following tracks)
Possessions +2 longsword, mwk banded mail

Bio:

Valkur’kil was your typical kolyarut, sent to the Prime Material plane from his clockwork factory on Mechanus with programming to mete out justice to oathbreakers. Successful in several missions, he was recalled for reprogramming. Upon reentering Mechanus and entering the torpor state necessary to undergo the rune-inscribing rituals that provide his kind their programming and missions, he was spirited away (rather, stolen) from the factory.

Transported by evil agents to the Hidden Temple on Carceri, fell clergy of Nerull washed away Valkur’kil’s past deeds in a series of foul rituals. At their master’s direction, the clergy continued their rituals, sealing new runes outlining the kolyarut’s new purpose: retrieve Ea’athurgoth and return it to Exeth by any means necessary.

Bathed in the evil power of Nerull’s clergy, rescribing the runic programming to make the kolyarut a tool of evil than an instrument of justice shattered what little will the construct previously had. Moreover, the magic literally bent the clockwork being to its new purpose, permanently altering the kolyarut’s appearance: slightly longer fingers, sharp flanges, a cruelly grinning skull, and the appearance of being made from rust-red colored metal.

Valkur’kil no longer knows his past. However, he does know his programming.

Valkur'kil

Mystery of the Lightslayer DokMatrix